Park After Dark V025a By Sid Gaming Fix Review
"Improved Nighttime Security Patrols"
To develop a feature for "Park After Dark v0.25a by Sid Gaming Fix", I'll need to make some assumptions about the game's mechanics and architecture. Please feel free to provide more context or information about the game and the specific feature you'd like me to develop. park after dark v025a by sid gaming fix
void Update() { // Patrol logic if (patrolPoints.Count > 0) { Transform target = patrolPoints[currentPatrolPoint]; float step = patrolSpeed * Time.deltaTime; transform.position = Vector3.MoveTowards(transform.position, target.position, step); "Improved Nighttime Security Patrols" To develop a feature
public class GuardPatrol : MonoBehaviour { // Patrol route data public List<Transform> patrolPoints = new List<Transform>(); public float patrolSpeed = 2.0f; 0) { Transform target = patrolPoints[currentPatrolPoint]
private int currentPatrolPoint = 0; private float nextScanTime;
A game mod!