Fe Animation Id Player Script -
using UnityEngine;
// Loop the animation animator.Play(animationClip.name, 0, 0, loopCount); } else { Debug.LogError("Animation ID not found: " + animationId); } } Adjust the speed of animations using the SetAnimationSpeed method. FE Animation Id Player Script
void Start() { // Get the Animator component animator = GetComponent<Animator>(); using UnityEngine; // Loop the animation animator